Why design technology?
Design and technology is central to the success of business, industry and commerce. At its core is creativity and imagination, using knowledge, skills and understanding to design and make products that solve genuine, real-world problems.
Design technology helps us participate confidently and successfully in an increasingly technological world. It also helps us become aware of wider influences on design and technology, including historical, social/cultural, environmental and economic factors.
Design technology at key stage 3
Students complete practical tasks focusing on a range of skills, principally designing and making.
Projects involve a practical ‘making’ task at their core, with elements of design and development to promote creativity.
Timber and polymers are used in final outcomes, with teaching focusing on cutting and shaping timber using traditional skills and tools, CAD/CAM and the use of laser-cutting thermo-polymers.
Design technology at key stage 4
Examination Board: Eduqas
Specification Name: GCSE (9-1) Design and Technology
Component: Design and Technology in the Twenty-First Century
Link: Design and Technology (9-1)
In Year 9, students complete a range of projects designed to increase their practical skills in all material areas. Theory is delivered via practical tasks, with a focus on their specialist area – natural timbers and manufactured boards.
Students also work with metals, including cutting and shaping mild steel, casting pewter and using decorative metal inlays.
The skills they develop are used in the development of their Year 10 projects and finally in their formally assessed Year 11 controlled assessment.
In Year 10, the theory element increases and students focus on the design and technology in the 21st century component of the qualification. The final written examination at the end of Year 11 is based upon this content.
Students complete two projects during this year and carry out research, design development and the manufacture of a final product based upon their research and designing.
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